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Showing posts with the label homebrew

Dragon Age RPG Demon Summoner Specialization -- In THREE flavors!

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As a Blood Mage, Deorum's player requested the ability to summon demons. I really didn't care how lore accurate this ability was. It's something my player wanted to do, and as a GM, I love the Rule of Cool. Ultimately, there were 3 avenues I considered. Summoning Demons into corpses: I didn't write this up because it didn't  feel  cool to me. But it could definitely work AND is the most lore accurate. The specialization would allow a blood mage to summon a demon into a dead enemy in combat and then get to control it. The corpses would take on the stats of the Enraged Corpse (Rage Demon) and Devouring Corpse (Hunger Demon) from the Adversaries section in the rulebook. Each level of the Specialization would allow access to different demon types and the summoning of multiple demons on the field (up to three). 2.  Demons as Spell Delivery Systems : Looking at other Mage specializations in the rulebook, most of them give access to specialized spells. I decided a blood ma...

So your player wants to be Fenris... There's a folder for that!

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I have a player in my current game who is basically playing a female rogue version of Fenris. This has gone down a bit of rabbit hole as we've discussed Fenris's abilities and how to work them into the Dragon AGE Green Ronin RPG system . One path is to have a player simply specialize into both the Reaver and Spirit Warrior specializations, as these come close to a lot of Fenris' abilities. However, they may not quite have the flavor a player is looking for. I first made Talent rules for Fade Step . I tried to make them both Mage and non-mage friendly as I saw some people online wanting Fade Step for mages as well. It's also important to note that this version of Fade Step is only available for use during combat as the ability to turn spectral and phase through solid objects is too powerful for exploration. We then started talking about Fenris's " Spectral Grasp " ability and how it might work mechanically, so I made a talent for that. This went through a n...

Dragon Age 2 TTRPG Campaign - House Rules!

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Time to get into some logistics of the campaign! I am using the Dragon AGE RPG ruleset as developed by Green Ronin. I am also using Ptolus: City by the Spire as a source book for expanding Kirkwall and going deeper into its various districts, factions, and secrets. See my previous post for more info about what that looks like. House Rules - Welcome to FrankenAGE I made several modifications to the rules in the Dragon AGE RPG. Here's a link to the doc with all the specifics , but you can get the breakdown below: Nat 1's and Nat 20's exist (triples 1's & triple 6's, respectively). Rolling triples gains players a bonus die of the same value. (Rolling triple 4's gets you another +4). The bonus die on triples can be used on extra stunt points or banked in a party stunt pool, if you passed your roll. Rewrote the Backstab rules for Rogues to work for range. Followed leveling in the Fantasy AGE rulebook (class abilities are near identical, just shifted around so ...