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Showing posts with the label campaign diary

DA2 TTRPG Campaign Diary - Session 5 - A sealed Basement

Last we left off, the party had discovered red lyrium beneath a locksmith's shop. Deorum convinced the group that as a mage he was the most knowledgeable of lyrium and should be responsible with handling it. While everyone else traveled back to the Mason's guild to let them know of a job well done, Revas stayed behind to burn the rat bodies and help the family clean up their home from rat feces.  While the party had told the family there had simply been many rats and that they had cleared them all out, Revas presented the family with three yellow flowers he had gathered while traveling in Ferelden. He explained the risk of Blight and the importance of making the flowers into a tea, and Vhez accepted them with much gratitude. Since it was late in the evening, the mason's guild promised to appear at the house the next morning, and the party retired for the night. Fenlin didn't trust the red lyrium and stayed up through the night outside of Deorum's door in case of tro...

DA2 TTRPG Campaign Diary - Session 4 - Throw Away the Plan!

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  ((I had ideas for this session. I was certain the party would want to (1) use the house deed to put the building in their name, and (2) head to the mason's guild to get the hole in the wall fixed. They did both of those things, just not in the way I expected.)) The party split with Deorum, Felin, and Lulia heading to Oldtown and Fisher, Revas, and Dardin'an heading to the Mason's Guild. Deorum posed as a noble interested in getting the house put in his name. He first inquired with the City Guard who to speak to, then traveled to the city Archives and waited 2 hours for documents on the house to be brought up. It turns out that about 50 years ago, the owners of the house mysteriously vanished. No next of kin was found, and the city itself had no interest in claiming the house. Deorum then traveled back to the Keep to seek an audience with the Vicount. He met Seneschal Bran , who (after some very successful roles) was willing to escalate the case to take care of the house n...

DA2 TTRPG Campaign Diary - Session 3 - The Party Comes Together!

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Last we left off, our party was split with half in Hightown and half recruited to Fisher's boat. Fishing isn't going well in Kirkwall due to all the boat activity from the influx of refugees. So, Fisher goes looking for work at the end of last session and finds a couple help-wanted posters on the Chanter's Board. Fisher heads to Midtown to investigate a potentially "haunted" house. He meets with a woman named Loretta who explains there's been some unusual activity around a decades-vacant home at the end of the street. Neighborhood cats have gone missing. A neighbor, named Phineas, thought he saw movement within the house, went inside to investigate, and never came back out. People have heard strange noises - moans, screams, growling. The neighborhood boarded up the house and went to the Templars. The Templars told them animals and people disappear all the time in the city - often due to gang activity - and that strange noises and shadows are not proof enough o...

DA2 TTRPG Campaign Diary - Session 2 - Enter the City of Chains

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  The goal for session 2 was to bring the PCs together to form a party (we didn't quite hit that yet). I had discussed with Fisher's player beforehand since he was the one already living in Kirkwall, and it was he who suggested needing a crew for his boat. The Road to Kirkwall We open with Deorum and his elven companion and bodyguard Lulia walking the road from Minrathous to Kirkwall after the assassination of Deorum’s parents. It is a long and somewhat miserable trek, especially when it comes to sleeping outdoors, as the two don't have a tent. They are also both ignoring the pain of the trauma they have just experienced. Fenlin is making the same trek, but sticking to the forest to stay out of sight. She does however make point of keeping the road in view as she does not know the area, and she needs the road to make sure she is going in the right direction. A farmer driving a cart of cabbages stops along the road and offers Deorum and Lulia a ride. They accept. Fenlin noti...

DA2 TTRPG Campaign Diary - Session 1 - Meet the Player Characters

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 Our first session involved final character creation, going over house rules, and general session 0 discussions. We had enough time to do some individual PC background roleplay. So I'll introduce our heroes: Deorum -- A blood mage and the son of a Tevinter Magister who is forced to flee his home when assassins set upon his family. With nowhere else to turn, Deorum heads for Kirkwall where he believes distant relatives of a Noble House will take him in. Fenlin -- A female rogue "Fenris" character. Slave to Danarius, Fenlin was hand-picked as a small child after a series of rigorous tests to act as Danarius's bodyguard. She has been a slave her whole life and does not remember her family. After enduring the painful ritual that imbued her skin with Lyrium and losing control of her new power that resulted in the death of innocents, Fenlin flees to Kirkwall where she hopes to blend in with the refuges. Dardin'an -- A Dalish Scout of the Sabrae clan who is in love with ...